Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp')
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
new file mode 100644
index 00000000000..05b88fcb06b
--- /dev/null
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
@@ -0,0 +1,103 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include "SumoPhysicsEnvironment.h"
+#include "PHY_IMotionState.h"
+#include "SumoPhysicsController.h"
+#include "SM_Scene.h"
+
+
+const MT_Scalar UpperBoundForFuzzicsIntegrator = 0.01;
+// At least 100Hz (isn't this CPU hungry ?)
+
+
+SumoPhysicsEnvironment::SumoPhysicsEnvironment()
+{
+ // seperate collision scene for events
+ m_solidScene = DT_CreateScene();
+ m_respTable = DT_CreateRespTable();
+
+ m_sumoScene = new SM_Scene();
+ m_sumoScene->setSecondaryRespTable(m_respTable);
+
+}
+
+
+
+SumoPhysicsEnvironment::~SumoPhysicsEnvironment()
+{
+ delete m_sumoScene;
+
+ DT_DeleteScene(m_solidScene);
+ DT_DeleteRespTable(m_respTable);
+}
+
+void SumoPhysicsEnvironment::proceed(double timeStep)
+{
+ m_sumoScene->proceed(timeStep,UpperBoundForFuzzicsIntegrator);
+}
+
+void SumoPhysicsEnvironment::setGravity(float x,float y,float z)
+{
+ m_sumoScene->setForceField(MT_Vector3(x,y,z));
+
+}
+
+
+
+
+
+int SumoPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
+ float pivotX,float pivotY,float pivotZ,float axisX,float axisY,float axisZ)
+{
+
+ int constraintid = 0;
+ return constraintid;
+
+}
+
+void SumoPhysicsEnvironment::removeConstraint(int constraintid)
+{
+ if (constraintid)
+ {
+ }
+}
+
+PHY_IPhysicsController* SumoPhysicsEnvironment::rayTest(void* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
+ float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)
+{
+ //collision detection / raytesting
+ //m_sumoScene->rayTest(ignoreclient,from,to,result,normal);
+
+ return NULL;
+}
+
+