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SumoPhysicsEnvironment.cpp « Sumo « Physics « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/**
 * $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */
#include "SumoPhysicsEnvironment.h"
#include "PHY_IMotionState.h"
#include "SumoPhysicsController.h"
#include "SM_Scene.h"


const MT_Scalar UpperBoundForFuzzicsIntegrator = 0.01;
// At least 100Hz (isn't this CPU hungry ?)


SumoPhysicsEnvironment::SumoPhysicsEnvironment()
{
	// seperate collision scene for events
	m_solidScene = DT_CreateScene();
	m_respTable = DT_CreateRespTable();

	m_sumoScene = new SM_Scene();
	m_sumoScene->setSecondaryRespTable(m_respTable);
	
}



SumoPhysicsEnvironment::~SumoPhysicsEnvironment()
{
	delete m_sumoScene;

	DT_DeleteScene(m_solidScene);
	DT_DeleteRespTable(m_respTable);
}

void SumoPhysicsEnvironment::proceed(double timeStep)
{
	m_sumoScene->proceed(timeStep,UpperBoundForFuzzicsIntegrator);
}

void SumoPhysicsEnvironment::setGravity(float x,float y,float z)
{
	m_sumoScene->setForceField(MT_Vector3(x,y,z));

}





int			SumoPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
		float pivotX,float pivotY,float pivotZ,float axisX,float axisY,float axisZ)
{

	int constraintid = 0;
	return constraintid;

}

void		SumoPhysicsEnvironment::removeConstraint(int constraintid)
{
	if (constraintid)
	{
	}
}

PHY_IPhysicsController* SumoPhysicsEnvironment::rayTest(void* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ, 
									float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)
{
	//collision detection / raytesting
	//m_sumoScene->rayTest(ignoreclient,from,to,result,normal);

	return NULL;
}