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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IPolygonMaterial.h')
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diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __RAS_IPOLYGONMATERIAL
+#define __RAS_IPOLYGONMATERIAL
+
+#include "STR_HashedString.h"
+
+
+/**
+ * Polygon Material on which the material buckets are sorted
+ *
+ */
+#include "MT_Vector3.h"
+#include "STR_HashedString.h"
+
+class RAS_IRasterizer;
+
+class RAS_IPolyMaterial
+{
+ //todo: remove these variables from this interface/protocol class
+protected:
+ STR_HashedString m_texturename;
+ STR_String m_materialname; //also needed for touchsensor
+ int m_tile;
+ int m_tilexrep,m_tileyrep;
+ int m_drawingmode; // tface->mode
+ int m_transparant;
+ int m_lightlayer;
+ bool m_bIsTriangle;
+
+public:
+
+ MT_Vector3 m_diffuse;
+ float m_shininess;
+ MT_Vector3 m_specular;
+ float m_specularity;
+
+ /** Used to store caching information for materials. */
+ typedef void* TCachingInfo;
+
+ // care! these are taken from blender polygonflags, see file DNA_mesh_types.h for #define TF_BILLBOARD etc.
+ enum MaterialFlags
+ {
+ BILLBOARD_SCREENALIGNED = 256,
+ BILLBOARD_AXISALIGNED = 4096,
+ SHADOW =8192
+ };
+
+ RAS_IPolyMaterial(const STR_String& texname,
+ bool ba,
+ const STR_String& matname,
+ int tile,
+ int tilexrep,
+ int tileyrep,
+ int mode,
+ int transparant,
+ int lightlayer,
+ bool bIsTriangle,
+ void* clientobject);
+ virtual ~RAS_IPolyMaterial() {};
+
+ /**
+ * Returns the caching information for this material,
+ * This can be used to speed up the rasterizing process.
+ * @return The caching information.
+ */
+ virtual TCachingInfo GetCachingInfo(void) const { return 0; }
+
+ /**
+ * Activates the material in the rasterizer.
+ * On entry, the cachingInfo contains info about the last activated material.
+ * On exit, the cachingInfo should contain updated info about this material.
+ * @param rasty The rasterizer in which the material should be active.
+ * @param cachingInfo The information about the material used to speed up rasterizing.
+ */
+ virtual void Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const {}
+
+ bool Equals(const RAS_IPolyMaterial& lhs) const;
+ int GetLightLayer();
+ bool IsTransparant();
+ bool UsesTriangles();
+ unsigned int hash() const;
+ int GetDrawingMode();
+ const STR_String& GetMaterialName() const;
+ const STR_String& GetTextureName() const;
+};
+
+inline bool operator ==( const RAS_IPolyMaterial & rhs,const RAS_IPolyMaterial & lhs)
+{
+ return ( rhs.Equals(lhs));
+}
+
+
+#endif //__RAS_IPOLYGONMATERIAL