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AgeCommit message (Expand)Author
2022-03-21GPU: Allow the user to set an anisotropic filtering setting below the impleme...Ethan-Hall
2022-03-08GPU: disable compute shader for problematic driversKévin Dietrich
2022-02-22Fix T93784: text and curve objects have no motion blurJacques Lucke
2022-02-19Revert "OCIO: Port shader creation logic to use GPUShaderCreateInfo"Clément Foucault
2022-02-18GL: Fix possible shift by -1Clément Foucault
2022-02-18OCIO: Port shader creation logic to use GPUShaderCreateInfoClément Foucault
2022-02-15GLShaderInterface: Fix undefined behavior when attributes are optimized away.Clément Foucault
2022-02-15GLDebug: Fix severity checkClément Foucault
2022-02-15GPUTexture: Fix missing enum cases in `to_component_len()`Clément Foucault
2022-02-11Fix excessive re-creation of VR viewport texturesPeter Kim
2022-02-07Fix UI messages (typos etc.).Bastien Montagne
2022-02-06GPU: Fix assert when running without --debug-gpu option on older GLClément Foucault
2022-02-06GPU: Debug: Avoid double printing of compilation issuesClément Foucault
2022-02-05GPUTexture: Fix missing/wrong cases in to_data_format()Clément Foucault
2022-02-05GL: Fix compute shader label errorClément Foucault
2022-02-04Workbench: Fix unreported heavily quantized mesh due to driver issueClément Foucault
2022-02-04Fix T95427: Crash during dragging a link in a node editorClément Foucault
2022-02-01Fix T95278: Crash on startup because of GLSL recursionClément Foucault
2022-01-31Fix T95341: BGL renders incorrect colorJeroen Bakker
2022-01-29Fix typos in rB0a8fa07735cdb89081b652c032c73863e34f8ff1Clément Foucault
2022-01-29Fix T95278: Crash on startup because of GLSL compiler bugClément Foucault
2022-01-28Cleanup: Clang-tidy warning gl_shader.ccJeroen Bakker
2022-01-28Cleanup: Clang-tidy warnings.Jeroen Bakker
2022-01-28Image Engine: Use GPUShaderCreateInfo.Jeroen Bakker
2022-01-28Cleanup: indentation for CMake filesCampbell Barton
2022-01-28Cleanup: spelling in commentsCampbell Barton
2022-01-28GPUShader: Abort in case of dependency issues.Clément Foucault
2022-01-27GLFramebuffer: Add assert to check if framebuffer has the expected dataClément Foucault
2022-01-27Fix crash on older platform due to unsupported clear commandClément Foucault
2022-01-27GPUShaderCreateInfo: Add optionnal check for optimized out resourcesClément Foucault
2022-01-27GPUShaderCreateInfo: Remove push_constant indexingClément Foucault
2022-01-26DRW: Fix builtin uniform name mismatchClément Foucault
2022-01-26Cleanup: GPUShaderShared: Complete vector supportClément Foucault
2022-01-26GPUShader: Add GLSL source modification pass to support enumsClément Foucault
2022-01-26Fix T94900: Fix drawing artifacts sequencer+node editor.Jeroen Bakker
2022-01-26D13910: Workbench: Port shaders to use GPUShaderCreateInfoClément Foucault
2022-01-26Gizmo: optimize intersection tests, fix selection biasCampbell Barton
2022-01-26Fix error using GPU selection cache for selection pickingCampbell Barton
2022-01-26Cleanup: spelling in commentsCampbell Barton
2022-01-26Cleanup: unused variable warning, formattingCampbell Barton
2022-01-26GLShader: Fix crash caused by redundant uniform declarationClément Foucault
2022-01-25GLShader: Fix buffer overflow caused by workaround uniformClément Foucault
2022-01-25Cycles: add Point Info nodeBrecht Van Lommel
2022-01-25GLShader: Fix fallback to gl_BaseInstanceClément Foucault
2022-01-25GPUShader: Add optionnal single shader stage interface for in and outClément Foucault
2022-01-25Draw: Migrate hair refine compute shader to use create info.Jeroen Bakker
2022-01-25GPU: Add GPU_shader_create_from_info_nameJeroen Bakker
2022-01-25Cleanup: Correct location of node function declarationsHans Goudey
2022-01-24LShaderInterface: Fix interface binding with UBO containing arraysClément Foucault
2022-01-24GLShaderInterface: Fix interface from createInfo not setting bindingsClément Foucault