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github.com/doitsujin/dxvk.git
1.10.x
2.1.x
4444_formats
9on12test
QueueItemConstructor
alpha-ref-mask
alpha-test-rework
annoying-32bit-semaphore-debug-stuff
arm64-support
asan2
asan3
atoc-omask
attachment-feedback-loop
attachment-stuff
attachment_feedback_loop
backend-spec-const-stuff
barrier-optimizations
base-pipeline-dynamic-state-opt
bgfx
bind-view-rework
bpc-10
bsf-opt
bump-frame-id
bump-libdisplayinfo-onceandforall
bump-native-headers
clang-fixes
conservative-tier-3
context-lock-option
copy-commands-2
crazy-machines-hack
d3d11-clear-state-opt
d3d11-common-context
d3d11-feature-level-rework
d3d11-fence
d3d11-forward-decl-fix
d3d11-funny-refcount
d3d11-lod-bias
d3d11-mapped-default-image
d3d11-ordinals
d3d11-stencil-fix
d3d11-supersampling
d3d11on12
d3d9-aliased-depth-bindings
d3d9-align-texture-pitch-4
d3d9-anisotropy
d3d9-buffer-slice-range
d3d9-cleanups-josh
d3d9-clip-positiont
d3d9-colorfill-fix
d3d9-constant-buffer
d3d9-container-swapchain
d3d9-cursor-pos
d3d9-deferred-fixed-vector
d3d9-deferred-managed-texture-upload
d3d9-demote-alpha-test
d3d9-depth-bias-scale
d3d9-device-local-consts
d3d9-display-enum
d3d9-dynamic-state-block
d3d9-ff-clipping-inv-view
d3d9-fix-default-image-mapping
d3d9-flush-rework
d3d9-hazard-fix
d3d9-implement-clipping
d3d9-interop
d3d9-l6v5u5
d3d9-lazy-views
d3d9-matrix-ops
d3d9-mipmapgen-flag
d3d9-module-ref
d3d9-partial-presentation
d3d9-permutation
d3d9-preload
d3d9-presenter
d3d9-presenter-per-window
d3d9-shader-val2
d3d9-spec-constant-buffer-stuff
d3d9-ssbo-swvp
d3d9-staging-buffer
d3d9-staging-mem-limit-2
d3d9-surface-refs
d3d9-swapchain-oom-fix
d3d9-unbind-unwritten-rts
d3d9-wsi-window-override-opt
d3d9_fixed_function_tci
d3d9_graphics_pipeline
d3d9_graphics_pipeline_fixed
d3d9_spec_refactor
d3d9_spec_refactor_enhanced
dedicated-allocation-fix
depth-bias-control
descriptor-template-opt
device-creation
dl-link
dll-detachment-fix
duplicate-handle
dxbc-cleanup-output
dxbc-dead-code
dxgi-interop-factory
dxgi-option-hdr
dxgi-printf-debug-stuff
dxgi-return-type-stuff
dxgi-sequential
dxgi-single-device-workaround
dxgi-swapchain-dispatch
dxgi-vblank-stats
dxgi-workaround
dxvk-array-of
dxvk-enhanced-gpl
dxvk-hud-sysmem
dxvk-native-1.9.2a
dxvk-resolve-josh
dxvk-resolveDepthStencilImage-logic
dxvk-unmap-empty-chunks
dynamic-raster-state
dynamic-rendering
dynamic-vertex-stride
edid-crash
edid-fix-overwiting
eds3-msaa
emoji_encode_fix
ext-dynamic-state-3
factory-singleton
fallout76-profile
fallthrough-stuff
fetch4-betterer
fetch4-half-texel
file-alignment
fix-annoying-warning
fix-rasterizer-sample-count
fix-small-vector
fix-stdcall-32-bit
fix-win32-wsi-result
fixed-func-opt-question-mark
flush-heuristic-rework
format-flags-2
format-rework
fps-limiter-on-present
fpslimiter-native
frame-statistics-present-test
frame-stats-stuff
framerate-limiter
free-edid-info
get-edid
gfx-unique-pipelines
global-annotations
global-hdr
godfather-v2
graphics-pipeline-library
graphics-pipeline-library-state-cache
hdr-colorimetry
hdr-control
hdr-metadata-typo-fix
hdr-swapchain
hide-gpu
hide-igp
host-barriers
hud-hdr
implement-env-on-non-windows
implement-thread-on-non-windows
implement-yv12
int-vector-indexing
interlocked-fix
interop-swapchain
josh-hdr-test
josh-hdr-test2
keyed-mutex
line-raster
load-winevulkan
lock-perf-events
low-latency-mode
lower-case-cache
lower-image-count
luid
luid-impl-non-windows
luid-workaround
maintenance5
master
meme-playstation
memory-stuff
meson-plat
minor-decl-cleanups
minor-ref-shit
mipmap-filter
mix-warning-fixes
msvc-crap
native-ci
native-dll-fix
native-final
native-headers
native-pr-always-inline
native-pr-d3d11-remove-obsolete-compat
native-pr-dllexport
native-pr-dxgi-remove-leftovers
native-pr-fs-fixes
native-pr-fullscreen-exclusiive
native-pr-misc
native-pr-remove-win32-checks
native-pr-sdl2-wsi
native-pr-setpriority
native-pr-time-qpc
native-pr-win32-compat
native-pr-yipee
native-tests
native-util
no-32bit-gpl
no-immutable-samplers
null-descriptor
oneechan
optimize-copyImageFb
optimize-sampler-state
optimize-update-renderpass
pipeline-cache-control
pipeline-layout-rework
present-id
proton-hacks
query-rework
radv-gpl-crash-workaround-thingy
random-native-crap
re8-workaround
readback-barrier-work
readme-babababa
refcount-opts
require-demote
rov
rt-output-swizzle
sample
sekiro-memory-workaround
setup-script
shader-compile-opt
shader-fix
shader-mismatch-fix
shader-priority
sparse
standalone-dxgi
string-helpers-non-windows
submission-rework
submodules
surface-factory
swapchain-frog
swapchain-rework
sync2
texture2d-refcount
thread-affinity
thread-rework
topmost-wsi-test
ubsan-fix
ue4-d3d11-hack
up-vertex-size
update-after-bind
use-dlopen
viewport-fixes
vk-debug
vk-fence
vk13
vulkan-memory-model
wip-zero-wins
worker-priority
wsi-abstraction
Unnamed repository; edit this file 'description' to name the repository.
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Branch
Commit message
Author
Age
bpc-10
[dxgi] Set BitsPerColor to 10
Joshua Ashton
9 months
d3d9-buffer-slice-range
[d3d9] Return empty buffer slice for out-of-bounds offsets
Philip Rebohle
7 months
dxgi-sequential
[d3d11] Implement DXGI_SWAP_EFFECT_SEQUENTIAL and FLIP_SEQUENTIAL
Philip Rebohle
10 months
global-hdr
[dxgi] Add global HDR interop interface for NVAPI/AGS
Joshua Ashton
10 months
hdr-control
[dxgi] Treat R16G16B16A16_FLOAT as 32bpp for display
Joshua Ashton
7 months
hide-igp
[util] Enable hideIntegratedGraphics for Metro Exodus EE
Philip Rebohle
6 months
keyed-mutex
[d3d11] Implement synchronization on keyed mutexes
Joshua Ashton
9 months
lower-image-count
[dxvk] Don't use minImageCount + 1 for picking image count
Joshua Ashton
8 months
maintenance5
[d3d11] Fix up UAV clears for A8_UNORM
Philip Rebohle
9 months
master
d3d11: Fix crash when srv is submitted to ClearUnorderedAccessViewUint
Dean Beeler
4 months
[...]
Tag
Download
Author
Age
v2.3
commit 80e075406b...
Philip Rebohle
9 months
v2.2
commit cae0a1cef3...
Philip Rebohle
13 months
v2.1
commit 2abc102d2c...
Philip Rebohle
16 months
v2.0
commit 8f8a93696d...
Philip Rebohle
19 months
v1.10.3
commit e4fd5e9e8d...
Philip Rebohle
22 months
v1.10.2
commit 40e4ea1fce...
Philip Rebohle
23 months
v1.10.1
commit a72463c5af...
Philip Rebohle
2 years
v1.10
commit 23eead9e99...
Philip Rebohle
2 years
v1.9.4
commit 1216466be7...
Philip Rebohle
2 years
v1.9.3
commit a70a35406e...
Philip Rebohle
2 years
[...]
Age
Commit message
Author
2023-09-04
[meta] Release 2.3
v2.3
Philip Rebohle
2023-09-04
[util] Remove whitespace
Margen67
2023-09-04
[util] Escape .
Margen67
2023-09-04
[d3d9] Divide projected textures by w if ProjectedCount is 0
Robin Kertels
2023-09-01
[util] Hide AMD in Riders Republic
Blisto91
2023-09-01
Revert "[d3d11] Implement DXGI_SWAP_EFFECT_SEQUENTIAL and FLIP_SEQUENTIAL"
Philip Rebohle
2023-09-01
[wsi] Add proper values for SDR metadata fallbacks
Joshua Ashton
2023-08-30
[util] Enable deferSurfaceCreation for Drakensang
WinterSnowfall
2023-08-29
Remove unused DxvkResource::waitIdle
Tatsuyuki Ishi
2023-08-26
[dxgi] Set BitsPerColor to 10
Joshua Ashton
[...]
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