Age | Commit message (Collapse) | Author |
|
Prepare for keyword only args
|
|
The operator allows to copy a complete layer with all frames or only active frame to a new object.
Can be found in edit specials menu (W key) or in Layers specials menu (last button near layer list).
|
|
After some artist feedback the material selection was not clear.
Now, the material can be selected in the top bar or in the properties panel.
1) If the material is selected in properties panel, all Brushes except pinned will be assigned to this material.
2) If the material is selected in the brush, the properties panel is updated to set the active material.
Added a new Pin icon to keep locked the material to one brush
|
|
|
|
Add padding when used with property decorations.
|
|
|
|
There was a mistake when the UI was converted to the new layout style.
|
|
These are not intended to be closed as often as e.g. browser tabs, they are
intended to be more persistent and accidental closing should be avoided.
|
|
To match the panels in the N key sidebar.
|
|
Flow panel had a wrong name when the checkmark was used in the header, fixed alignment in softbody panel & fixed wrong active state for Cloth Pin.
|
|
|
|
We can't share tools between space-types since they contain keymaps
that store the space type.
|
|
|
|
|
|
|
|
Film-like curves for the RGB Curve node (Compositor) and Curve Modifier
(Sequencer)
Film-like curves originated from Adobe.
"It’s an RGB curve where the tone curve is applied on the largest and smallest value, and then the middle value is adapted to keep a constant hue as defined by RGB-HSL/HSV. In terms of look and saturation increase it’s very similar to a pure RGB curve, more so than a HSL-L curve or HSV-V curve, but some color shift problems are avoided."
Other tools like Natron, Krita and RawTherapee have implemented this curve tone.
Reviewers: brecht, campbellbarton
Reviewed By: brecht
Tags: #compositing, #video_sequencer
Differential Revision: https://developer.blender.org/D3638
|
|
- Add support for key_modifiers, so grease pencil gets "D".
- Assign number keys for unmapped items
This means all tools get keyboard access,
use number/numpad to avoid confusion with other keymap items
which directly activate the tool.
|
|
|
|
|
|
UV Unwrapping is too important to keep it under a sub-menu.
|
|
|
|
|
|
|
|
|
|
|
|
When accessed as a tool it felt awkward to click twice to execute.
|
|
|
|
Also menu corrections and move scopes to sidebar.
D3625 by @lijenstina w/ minor edits
|
|
Add a general parameter to force the recalc of the triangulation data because some modifiers could change the geometry and the filling triangles would not be right.
Now, the parameter is visible in UI panel because this option reduces FPS, but maybe in the future we can keep always ON and remove the parameter.
|
|
|
|
This changes the text hinting setting to be an enum with options
Auto / None / Slight / Full. The default is Auto which currently disables
hinting.
The hinting was tested with a new FreeType version, but this is not what
is used on the buildbots an official release environment, and the fonts
look quite bad because of that. Once FreeType has been upgraded we can
change the default.
Even then the results are not ideal, perhaps due to missing subpixel
positioning and linear color blending support in BLF.
|
|
Issues introduced on: 17c245e2945968e073731f1799c093b3d807f0a3
(own error for the records).
|
|
Patch by Sebastian Koenig and me, with review and suggestions by Sergey Sharybin.
https://developer.blender.org/D3626
|
|
|
|
The loop cut tool now works as expected for the tool-system,
where hovering previews the loop and clicking activates.
This uses a new gizmo type to pre-select the edge.
|
|
|
|
This is quite confusing in the current UI, with both startup.blend and
workspaces.blend containing a list of workspaces. In practice you'd usually
want to save workspaces to both files.
The downside of having a single file may be that you then can't disable
certain workspaces by default, but we could add a setting for that.
|
|
not working)
This reuses the tool defines for the 3D view. However, for some reason,
the events don't seem to be getting fired off here, like the tool system
is getting ignored here completely.
FIXME: Resolve the event handling issues
|
|
|
|
Make it easier to update the frame range for motion paths from
the Scene's current frame range (render or preview range)
|
|
When OpenGL renderer is selected the option for background colors are
displayed, but ignored. For now we hide this option as it makes no sense
to have a viewport color option without viewport or render a 'final'
with a theme color.
|
|
This can now also be set from the Window menu in addition to dragging.
|
|
|
|
|
|
(and Rigid Body Constraint)
See D3613
|
|
See D3612
|
|
See D3611
|
|
See D3609
|
|
See D3605
|
|
See D3567
|