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2023-12-01[dxvk] Add option to skip integrated GPU adaptersPhilip Rebohle
2023-10-10[dxgi] Add useMonitorFallback optionPaul Gofman
And enable it for CP2077. It is supposed to be dropped once QueryDisplayConfig optimization is in Proton Wine.
2023-08-14[dxgi] Add options to hide Intel or AMD GPUs.Philip Rebohle
2023-08-14[dxgi,util] Rename dxgi.nvapiHack option to dxgi.hideNvidiaGpuPhilip Rebohle
2023-07-17[util] Cleanup a couple of example config optionsBlisto91
2023-06-14[d3d11] implement 'clampNegativeLodBias' as a conf optionLilium
2023-06-14[d3d9] implement 'clampNegativeLodBias' as a conf optionLilium
2023-06-14[d3d9] implement 'samplerLodBias' as a conf optionLilium
2023-06-11[d3d9] Rename apitraceModeRobin Kertels
It's not just used for apitrace and the new name is more consistent with the D3D11 equivalent option.
2023-06-11[d3d9] Remove allowDiscard hackRobin Kertels
2023-06-06[util] Example config wording changesBlisto91
2023-06-01[dxvk] Introduce dxvk.tearFree optionPhilip Rebohle
And replace the old frontend-specific options.
2023-03-01[dxvk] Add option to limit memory chunk sizePhilip Rebohle
2023-01-09[d3d9,dxso] Add d3d9.forceSampleRateShading optionPhilip Rebohle
2023-01-09[d3d11,dxbc] Add d3d11.forceSampleRateShading optionPhilip Rebohle
2023-01-06[dxgi] Add dxgi.enableHDR optionJoshua Ashton
2022-09-26[d3d9] Add a config option for D24 -> D32Georg Lehmann
2022-09-19[meta] Update default config filePhilip Rebohle
2022-09-01[util] Add missing feature level in example configJens Peters
2022-09-01[dxvk] Change DXVK_PERF_EVENTS environment variable to DXVK_DEBUGPhilip Rebohle
2022-08-27[util] correct maxFeatureLevel to 12_0 in example configBlisto91
2022-08-24[d3d11] Introduce d3d11.enableContextLock optionPhilip Rebohle
2022-08-22[util] remove allowDoNotWait from example configBlisto91
2022-08-18[d3d9] Remove alphaTestWiggleRoom optionPhilip Rebohle
2022-08-17[dxvk] Don't disable frame rate limiter if vsync is enabledPhilip Rebohle
This only works if we know the actual refresh rate of the display. However, in a wine virtual desktop or with proton's fshack, this is often not the case, so we'd see a 60 Hz mode on a high-refresh rate display and never actually enable the limiter.
2022-08-11[meta] Update README on shader compiler threadsPhilip Rebohle
2022-08-10[dxvk] Remove shrinkNvidiaHVVHeap workaroundPhilip Rebohle
No longer needed.
2022-08-09[dxvk] Add option to control pipeline lifetime trackingPhilip Rebohle
2022-08-01[d3d11] Add option to control sampler LOD biasPhilip Rebohle
2022-07-29[d3d9] Unmap unused resourcesRobin Kertels
2022-07-29[d3d9] Remove evictManagedOnUnlockRobin Kertels
This is annoying to maintain and hopefully won't be necessary anymore.
2022-07-14[dxvk] Simplify Nvidia HVV workaroundPhilip Rebohle
We no longer support 465 series drivers, so the check was obsolete.
2022-07-12[d3d11] Remove d3d11.constantBufferRangeCheck optionPhilip Rebohle
2022-07-09[dxvk] Add config option for graphics pipeline library enablementPhilip Rebohle
2022-07-07[d3d9] Add an config option to disable non seamless cube maps.Georg Lehmann
2022-04-18[d3d9+util] Enable invariant position by defaultRobin Kertels
2022-04-09[util] remove allowLockFlagReadonly from confBlisto91
2022-04-09[util] correct enableDebugUtils conf to default FalseBlisto91
2022-03-17[dxvk] Add a config option to enable debug utils in addition to ↵Oleg Kuznetsov
DXVK_PERF_EVENTS=1
2022-03-01[meta] Update example configuration filePhilip Rebohle
2022-02-22[meta] Update example config filePhilip Rebohle
2022-02-14[d3d11] Add d3d11.maxImplicitDiscardSize optionPhilip Rebohle
2022-01-21[d3d9] Enable strict float emulation by default for new radv.Georg Lehmann
2021-12-05[d3d9] Add strict option to float emulation settingRobin Kertels
2021-11-10[meta] Fix configuration samplePhilip Rebohle
2021-11-02[dxvk] Rework Nvidia HVV optionPhilip Rebohle
2021-10-15[d3d9+utils] Remove swvp hackRobin Kertels
2021-09-09[d3d11] Introduce d3d11.ignoreGraphicsBarriers optionPhilip Rebohle
2021-07-02[d3d11] Add d3d11.disableMsaa option to disable multisamplingPhilip Rebohle
Aims to be mostly transparent to the application, although breakage can still happen if shaders query the sample count and do not handle a sample count of 1.
2021-06-18[dxbc] Remove dxvk.useEarlyDiscard optionPhilip Rebohle
No longer relevant on drivers that support DemoteToHelperInvocation. Closes #2109.