Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/doitsujin/dxvk.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
BranchCommit messageAuthorAge
1.10.x[d3d9] Handle DS texture uploadsRobin Kertels16 months
2.1.x[dxvk] Log driver name in addition to versionPhilip Rebohle14 months
4444_formats[d3d9] Use VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXTJoshua Ashton4 years
9on12test[d3d9] Stub out D3D9On12 interfacesJoshua Ashton12 months
QueueItemConstructor[dxvk] Fix value type in QueueItemJoshua Ashton20 months
alpha-ref-mask[d3d9] Correctly mask alpha reference push constantPhilip Rebohle17 months
alpha-test-rework[d3d9] Remove alphaTestWiggleRoom optionPhilip Rebohle21 months
annoying-32bit-semaphore-debug-stuffstuffPhilip Rebohle20 months
arm64-support[util] Implement bitmask iterator on non-x86 platformsJoshua Ashton20 months
asan2[dxvk] Fix barrier refcounting issueJoshua Ashton3 years
asan3[dxvk] Fix resource tracking in attachment transitionsJoshua Ashton3 years
atoc-omask[dxvk] Disable alpha to coverage if sample mask is writtenPhilip Rebohle9 months
attachment-feedback-loop[d3d9] Remove generalHazards optionJoshua Ashton21 months
attachment-stuff[dxvk] Only pass needed amount of clear values when binding a framebufferJoshua Ashton3 years
attachment_feedback_loop[d3d9] Use VK_VALVE_attachment_feedback_loop_layoutJoshua Ashton3 years
backend-spec-const-stuff[dxvk] Inline pushConstants methodPhilip Rebohle22 months
barrier-optimizations[dxvk] Don't try to merge buffer ranges in barrier listPhilip Rebohle21 months
base-pipeline-dynamic-state-opt[dxvk] Add dirty tracking for dynamic depth-stencil statePhilip Rebohle22 months
bgfx[d3d11] Store private refs for IA layoutJoshua Ashton20 months
bind-view-rework[d3d11] Use bindVertexBufferRange whenever possiblePhilip Rebohle21 months
bpc-10[dxgi] Set BitsPerColor to 10Joshua Ashton9 months
bsf-opt[dxbc] Use bsf instead of tzcnt for processXfbPassthroughJoshua Ashton3 years
bump-frame-id[d3d9] Bump frame id before presentationJoshua Ashton3 years
bump-libdisplayinfo-onceandforall[build] Bump libdisplay-info fork again 🐸Joshua Ashton16 months
bump-native-headers[native] Bump DirectX headersJoshua Ashton21 months
clang-fixes[build] Disable some dumb clang warningsJoshua Ashton20 months
conservative-tier-3[d3d11] Enable Conservative Rasterization Tier 3Philip Rebohle20 months
context-lock-optiontestPhilip Rebohle21 months
copy-commands-2[dxvk] Use copy_commands2 functions for buffer <-> image copiesPhilip Rebohle22 months
crazy-machines-hack[util] Return custom device description for Crazy Machines 3Joshua Ashton3 years
d3d11-clear-state-opt[d3d11] Track highest bound unordered access viewPhilip Rebohle21 months
d3d11-common-context[dxvk] Remove old resource binding methodsPhilip Rebohle21 months
d3d11-feature-level-rework[meta] Clean up obsolete feature levels in Vulkan profilePhilip Rebohle20 months
d3d11-fence[d3d11] Implement ID3D11FencePhilip Rebohle22 months
d3d11-forward-decl-fix[d3d11] Fix forward declaration of ID3D11Texture2DJoshie3 years
d3d11-funny-refcount[d3d11] Fix device child refs properlyJoshua Ashton3 years
d3d11-lod-bias[d3d11] Add option to control sampler LOD biasPhilip Rebohle21 months
d3d11-mapped-default-image[d3d11] Adjust preferred mapping modes for default imagesPhilip Rebohle20 months
d3d11-ordinals[d3d11] Define ordinals for exportsJoshua Ashton4 years
d3d11-stencil-fix[d3d11] Only store low 8 bits of stencil referencePhilip Rebohle17 months
d3d11-supersampling[d3d9,dxso] Add d3d9.forceSampleRateShading optionPhilip Rebohle16 months
d3d11on12[d3d11] Implement Acquire/ReleaseWrappedResourcePhilip Rebohle14 months
d3d9-aliased-depth-bindings[d3d9, dxso] Alias color and depth samplers and improve trackingJoshua Ashton3 years
d3d9-align-texture-pitch-4[d3d9] Align texture pitches to 4Joshua Ashton4 years
d3d9-anisotropy[d3d9] Improve sampler anisotropy normalizationJoshua Ashton4 years
d3d9-buffer-slice-range[d3d9] Return empty buffer slice for out-of-bounds offsetsPhilip Rebohle6 months
d3d9-cleanups-josh[d3d9] Optimize clears with rt mask and better ref trackingJoshua Ashton3 years
d3d9-clip-positiont[build] Avoid Wine Mono and Gecko installs in the setup scriptJoshua Ashton3 years
d3d9-colorfill-fix[d3d9] Fix ColorFill using sampler views for partial extentsJoshua Ashton4 years
d3d9-constant-buffer[d3d9] Remove CreateConstantBuffer methodPhilip Rebohle22 months
d3d9-container-swapchain[d3d9] Implement GetContainer for swapchain surfacesJoshua Ashton4 years
d3d9-cursor-pos[d3d9] Avoid setting cursor position if we are already at that positionJoshua Ashton4 years
d3d9-deferred-fixed-vector[d3d9] Use deferred vector helper for subresourcesJoshua Ashton4 years
d3d9-deferred-managed-texture-upload[d3d9] Defer managed texture uploads until PrepareDraw and when neededJoshua Ashton4 years
d3d9-demote-alpha-test[d3d9,dxso] Use DemoteToHelperInvocation for alpha testPhilip Rebohle21 months
d3d9-depth-bias-scale[d3d9] Scale depth bias value based on current format's `r` valueJoshua Ashton4 years
d3d9-device-local-consts[d3d9] Use VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT for constant buffersJoshua Ashton4 years
d3d9-display-enum[d3d9] Enumerate adapters by displayJoshua Ashton4 years
d3d9-dynamic-state-block[d3d9] Refactor state blocks to allocate dynamically.Joshua Ashton14 months
d3d9-ff-clipping-inv-view[d3d9] Don't perform clipping in FF if disabledJoshua Ashton4 years
d3d9-fix-default-image-mapping[d3d9] Fix upload race with default image mappingJoshua Ashton3 years
d3d9-flush-rework[dxvk] Remove pending submission counterPhilip Rebohle11 months
d3d9-hazard-fix[d3d9] Optimize hazard tracking in the SetTexture caseJoshua Ashton4 years
d3d9-implement-clipping[d3d9] Implement D3DRS_CLIPPINGJoshua Ashton20 months
d3d9-interop[d3d9] Add ID3D9VkInteropDeviceJoshua Ashton20 months
d3d9-l6v5u5[d3d9] Setup format conversion to support SRGBJoshua Ashton4 years
d3d9-lazy-views[d3d9] Keep subresource views in subresources, defer creation until neededJoshua Ashton4 years
d3d9-matrix-ops[d3d9] Use precise matrix-vector operations to compute vertex positionPhilip Rebohle20 months
d3d9-mipmapgen-flag[d3d9] Return D3D_OK in CreateTexture even if AUTOGENMIPMAP flag is strippedJoshua Ashton4 years
d3d9-module-ref[d3d9] Keep reference to D3D9 module aroundJoshua Ashton12 months
d3d9-partial-presentation[d3d9] Refactor swapchain window overrides to have an additional presenter ab...Joshua Ashton4 years
d3d9-permutation[dxso] Don't create shader object for redundant PS permutationsPhilip Rebohle22 months
d3d9-preload[d3d9] Perform tracking for preloaded managed resourcesJoshua Ashton4 years
d3d9-presenter[d3d9] Remove old presentation shadersJoshua Ashton3 years
d3d9-presenter-per-window[d3d9] Keep 1 presenter per swapchain windowJoshua Ashton10 months
d3d9-shader-val2wipJoshua Ashton3 years
d3d9-spec-constant-buffer-stuff[dxso] Introduce getSpecConstantBufferSlotPhilip Rebohle22 months
d3d9-ssbo-swvp[dxso] Use SSBOs for vertex constant buffers if we'd be outside of uniform rangeJoshua Ashton4 years
d3d9-staging-buffer[d3d9] Use existing staging buffer implementation for managed uploadsPhilip Rebohle22 months
d3d9-staging-mem-limit-2[d3d9] Limit amount of staging memory in flightPhilip Rebohle21 months
d3d9-surface-refs[d3d9] Fix swapchain surface refs once and for allJoshua Ashton4 years
d3d9-swapchain-oom-fix[d3d9] Handle swapchain OOM and other errors more gracefullyJoshua Ashton12 months
d3d9-unbind-unwritten-rts[d3d9] Unbind RTs which are unwritten by a PSJoshua Ashton12 months
d3d9-wsi-window-override-optwip window override optJoshua Ashton3 years
d3d9_fixed_function_tci[d3d9] Clamp TCI_PASSTHRU by input texcoord decl countJoshua Ashton12 months
d3d9_graphics_pipelinecJoshua Ashton21 months
d3d9_graphics_pipeline_fixedpoint mode fixPhilip Rebohle21 months
d3d9_spec_refactor[dxso] Add bit selectors to D3D9ShaderSpecConstantManagerPhilip Rebohle21 months
d3d9_spec_refactor_enhancedadd bit selectors to stuffPhilip Rebohle21 months
dedicated-allocation-fix[dxvk] Improve logging in case of memory errorsPhilip Rebohle16 months
depth-bias-control[d3d11] Use FORCE_UNORM depth bias representation for UNORM formatsJoshua Ashton11 months
descriptor-template-optdon't merge mePhilip Rebohle21 months
device-creation[dxvk] Implement functionality to import existing Vulkan devicePhilip Rebohle14 months
dl-link[dxvk] Link against dl for native buildsJoshua Ashton20 months
dll-detachment-fix[dxvk] Don't synchronize device if going for DLL shutdownJoshua Ashton22 months
duplicate-handle[dxvk] Don't implicitly stall in Present for waitable swap chainsPhilip Rebohle20 months
dxbc-cleanup-output[dxbc] Write point size in vertex shadersPhilip Rebohle20 months
dxbc-dead-code[dxbc] Handle dead code in shader binariesPhilip Rebohle16 months
dxgi-interop-factory[dxgi] Implement IDXGIVkInteropFactory for DXGI factoryPhilip Rebohle16 months
dxgi-option-hdr[dxgi] Only allow colorspace punting if we started in sRGBJoshua Ashton16 months
dxgi-printf-debug-stufffrogPhilip Rebohle17 months
dxgi-return-type-stuff[dxgi] Fix return value of ChangeDisplayModePhilip Rebohle20 months
dxgi-sequential[d3d11] Implement DXGI_SWAP_EFFECT_SEQUENTIAL and FLIP_SEQUENTIALPhilip Rebohle9 months
dxgi-single-device-workaround[dxgi] Be more robust against monitor enumeration issues.Philip Rebohle12 months
dxgi-swapchain-dispatch[dxgi] Implement swapchain dispatcherJoshua Ashton3 years
dxgi-vblank-stats[dxgi] Report swap chain frame statisticsPhilip Rebohle20 months
dxgi-workaround[dxgi] Workaround AMDVLK linking against DXGIJoshua Ashton4 years
dxvk-array-of[dxvk] Use array_of helper for devExtensionListJoshua Ashton21 months
dxvk-enhanced-gpl[dxvk] Add pre-rasterization pipeline libraries to the state cachePhilip Rebohle16 months
dxvk-hud-sysmem[hud] Add sysmem hud itemDisplays info about system memory allocationJoshua Ashton4 years
dxvk-native-1.9.2a[dxso] Respect SM2+ sampler source swizzle.Georg Lehmann3 years
dxvk-resolve-josh[dxvk] Fix fb resolve offsetJoshua Ashton4 years
dxvk-resolveDepthStencilImage-logic[dxvk] Fix incorrect logic in resolveDepthStencilImageJoshua Ashton4 years
dxvk-unmap-empty-chunks[dxvk] Unmap free memory chunksJoshua Ashton4 years
dynamic-raster-state[dxvk] Remove cull mode and front face from pipeline statePhilip Rebohle22 months
dynamic-rendering[dxvk] Store clear values inside render pass opsPhilip Rebohle22 months
dynamic-vertex-stride[dxvk] Be consistent about enabling dynamic blend constantsPhilip Rebohle22 months
edid-crash[wsi] Fix crash when parsing EDID failsPhilip Rebohle17 months
edid-fix-overwiting[wsi] Fix overwriting colorimetry info to NULLJoshua Ashton17 months
eds3-msaa[dxvk] Enable dynamic multisample state if supported by the devicePhilip Rebohle16 months
emoji_encode_fix[util] Fix UTF8 encodeTypedChar for 4 byte charsJoshua Ashton11 months
ext-dynamic-state-3[dxvk] Use dynamic depth clip enable for linked pipelines if supportedPhilip Rebohle19 months
factory-singleton[dxgi,d3d9] Use global singleton for DXVK instancesPhilip Rebohle16 months
fallout76-profile[util] Add app profile for Fallout 76Joshua Ashton11 months
fallthrough-stuff[dxvk] Use new [[fallthrough]] attributeJoshua Ashton2 years
fetch4-betterer[d3d9] Clean up fetch4 handlingJoshua Ashton21 months
fetch4-half-texel[dxso] Handle half texel offset for FETCH4Joshua Ashton4 years
file-alignment[build] MSVC check cleanupJoshua Ashton3 years
fix-annoying-warning[util] Fix strlcpy compiler warningPhilip Rebohle21 months
fix-rasterizer-sample-count[d3d11] Handle nullptr RasterizerState in ApplyRasterizerSampleCountJoshua Ashton20 months
fix-small-vector[util] Set m_size in small_vector::resizeJoshua Ashton21 months
fix-stdcall-32-bitbuild: Disable stdcall alias-ing and use kill-atJoshua Ashton9 months
fix-win32-wsi-result[wsi] Fix return value of setMonitorDisplayModeJoshua Ashton20 months
fixed-func-opt-question-markblahJoshua Ashton3 years
flush-heuristic-rework[d3d11] Implement more accurate resource tracking on deferred contextsPhilip Rebohle16 months
format-flags-2[tests] Also log D3D11_FEATURE_FORMAT_SUPPORT2 in format testerPhilip Rebohle21 months
format-rework[d3d11] Reimplement DXGI format families using DXGI format listsPhilip Rebohle2 years
fps-limiter-on-present[dxvk] Apply frame rate limiter on presentation timelinePhilip Rebohle11 months
fpslimiter-native[util] Support for fps limiter on non-Windows platformsJoshua Ashton21 months
frame-statistics-present-test[dxgi] Handle DXGI_PRESENT_TEST and failures in GetFrameStatisticsJoshua Ashton3 years
frame-stats-stuff[dxgi] WIP frame timing implJoshua Ashton3 years
framerate-limiter[dxvk] Use from_chars to parse frame rate limitPhilip Rebohle9 months
free-edid-info[wsi] Free edid info after parsingJoshua Ashton18 months
get-edid[wsi] Add getMonitorEdid functionJoshua Ashton18 months
gfx-unique-pipelines[dxvk] Use normalized state to look up optimized graphics pipelinesPhilip Rebohle22 months
global-annotations[d3d11] Register annotation interfaces with D3D9Joshua Ashton3 years
global-hdr[dxgi] Add global HDR interop interface for NVAPI/AGSJoshua Ashton9 months
godfather-v2[d3d9] Fix up unsupported sample countsPhilip Rebohle22 months
graphics-pipeline-library[dxvk] Properly log pipeline state on errorPhilip Rebohle22 months
graphics-pipeline-library-state-cache[dxvk] Ignore state cache for pipelines that can be fast linkedPhilip Rebohle22 months
hdr-colorimetry[dxgi] Report display metadata in IDXGIOutput6::GetDesc1Joshua Ashton18 months
hdr-control[dxgi] Treat R16G16B16A16_FLOAT as 32bpp for displayJoshua Ashton7 months
hdr-metadata-typo-fix[d3d11] Fix min luminance of HDR MetadataJoshua Ashton12 months
hdr-swapchain[d3d11] Implement SetHDRMetadataJoshua Ashton17 months
hide-gpu[util] Add GPU vendor overrides for Ratchet & ClankPhilip Rebohle9 months
hide-igp[util] Enable hideIntegratedGraphics for Metro Exodus EEPhilip Rebohle6 months
host-barriers[d3d11] Set host stage and access bits for staging resourcesPhilip Rebohle20 months
hud-hdr[hud] Support HDR color spacesPhilip Rebohle16 months
implement-env-on-non-windows[util] Implement env helpers on non-Windows platformsJoshua Ashton2 years
implement-thread-on-non-windows[util] Implement thread helpers on non-Windows platformsJoshua Ashton2 years
implement-yv12[d3d9] Implement YV12 video formatJoshua Ashton4 years
int-vector-indexing[util] Fix indexing of non-float vectorsJoshie3 years
interlocked-fix[d3d11] Use atomics for NVX handlesJoshua Ashton3 years
interop-swapchain[d3d9] Add extended swapchain interfacesJoshua Ashton12 months
josh-hdr-test[dxgi] Add dxgi.enableHDR optionJoshua Ashton16 months
josh-hdr-test2[dxgi] Enable HDR colorspaceJoshua Ashton16 months
keyed-mutex[d3d11] Implement synchronization on keyed mutexesJoshua Ashton9 months
line-raster[d3d11] Set up line rasterization mode appropriatelyPhilip Rebohle10 months
load-winevulkan[vulkan] Try loading winevulkan.dll before vulkan-1.dllPhilip Rebohle16 months
lock-perf-events[d3d11] Lock context before EmitCs for annotationsJoshua Ashton2 years
low-latency-mode[d3d9] Synchronize frame latency on latency changeJoshua Ashton3 years
lower-case-cache[util] Handle casing correctly in finding log nameJoshua Ashton3 years
lower-image-count[dxvk] Don't use minImageCount + 1 for picking image countJoshua Ashton8 months
luid[dxvk] Reintroduce VkPhysicalDeviceIDPropertiesPhilip Rebohle22 months
luid-impl-non-windows[util] Implement LUID helpers for non-Windows platforms Initial commitJoshua Ashton22 months
luid-workaround[dxvk] Remove device LUID workaroundPhilip Rebohle21 months
maintenance5[d3d11] Fix up UAV clears for A8_UNORMPhilip Rebohle9 months
masterd3d11: Fix crash when srv is submitted to ClearUnorderedAccessViewUintDean Beeler4 months
meme-playstation[meme] PS1-style graphicsJoshua Ashton3 years
memory-stuff[dxvk] Rework allocation logic for large resourcesPhilip Rebohle20 months
meson-plat[build] Use current_source_dir instead of source_rootJoshua Ashton2 years
minor-decl-cleanups[d3d9] Minor cleanups in vertex declaration codeJoshua Ashton20 months
minor-ref-shit[d3d11] Store D3D11DeviceContextState as private refJoshua Ashton20 months
mipmap-filter[d3d9] Hook up auto gen mip filterJoshua Ashton4 years
mix-warning-fixes[build] Enable warning_level 2Joshua Ashton20 months
msvc-crap[util] Default initialize BitMask to 0Joshua Ashton18 months
native-ci[meta] Add CI for native builds in Steam Runtime SniperJoshua Ashton19 months
native-dll-fix[vulkan] Fix loading libvulkan nativelyJoshua Ashton20 months
native-final[build] Enable building nativelyJoshua Ashton21 months
native-headers[vulkan] Re-enable VK_USE_PLATFORM_WIN32_KHR everywhereJoshua Ashton21 months
native-pr-always-inline[util] Rename always_inline to force_inlineJoshua Ashton21 months
native-pr-d3d11-remove-obsolete-compat[d3d11] Remove compat definitions for older MinGWJoshua Ashton21 months
native-pr-dllexport[d3d9] Correct DLLEXPORT for native buildsJoshua Ashton21 months
native-pr-dxgi-remove-leftovers[dxgi] Remove unused DEVMODE variableJoshua Ashton21 months
native-pr-fs-fixes[d3d9] Use topath helpers in shader codeJoshua Ashton21 months
native-pr-fullscreen-exclusiive[vulkan] Toss obsolete fullscreen exclusive hackJoshua Ashton21 months
native-pr-misc[build] Don't build D3D10 on non-Windows platformsJoshua Ashton21 months
native-pr-remove-win32-checks[dxvk] Remove WIN32 check for handle type in DxvkSharedHandleInfoJoshua Ashton21 months
native-pr-sdl2-wsi[dxvk] Support for SDL2 WSIJoshua Ashton21 months
native-pr-setpriority[util] Implement thread set_priority on non-Windows platformsJoshua Ashton21 months
native-pr-time-qpc[dxgi] Use high_resolution_clock get_counter instead of QPC for SyncQPCTimeJoshua Ashton21 months
native-pr-win32-compat[dxgi] Include win32 compat headers where applicableJoshua Ashton21 months
native-pr-yipee[build] Enable building natively for non-WindowsJoshua Ashton21 months
native-tests[tests] Don't build test_dxbc_disasm on non-Windows platformsJoshua Ashton21 months
native-util[vulkan] Only define VK_USE_PLATFORM_WIN32_KHR on WindowsJoshua Ashton21 months
no-32bit-gpl[dxvk] Disable graphics pipeline libraries on 32-bit buildsPhilip Rebohle21 months
no-immutable-samplers[dxvk] Fix validation error on FS resolve pathPhilip Rebohle20 months
null-descriptor[dxvk] Change spec constant IDsPhilip Rebohle22 months
oneechan[d3d11] Ignore OMSetRenderTargets calls with incompatible view sizesPhilip Rebohle22 months
optimize-copyImageFb[dxvk] Avoid needless refcount in copyImageFbJoshua Ashton3 years
optimize-sampler-state[d3d9] Add extra brackets to fetch4 filter checkJoshua Ashton3 years
optimize-update-renderpass[dxvk] Avoid needless refcount in updateFramebufferJoshua Ashton3 years
pipeline-cache-control[dxvk] Try to create cached optimized pipeline whenever possiblePhilip Rebohle22 months
pipeline-layout-rework[d3d9] Don't set storage buffer usage unless necessaryPhilip Rebohle16 months
present-id[dxgi] Implement frame statistics based on IDXGIVkSwapChain1Philip Rebohle11 months
proton-hacks[util] Enable emulateUMA for GTA IVJoshua Ashton3 years
query-rework[dxvk] Accumulate query data into query objectPhilip Rebohle14 months
radv-gpl-crash-workaround-thingyaPhilip Rebohle19 months
random-native-crap[build] Specify static libgcc/stdc++ on nativeJoshua Ashton19 months
re8-workaround[dxgi] Add output cacheJoshua Ashton3 years
readback-barrier-work[dxvk] Use image memory barriers for readbackJoshua Ashton3 years
readme-babababa[meta] Update READMEJoshie3 years
refcount-opts[dxvk] Avoid needless refcount in updateFramebufferJoshua Ashton3 years
require-demote[dxso] Remove fallback path for discardsPhilip Rebohle21 months
rov[d3d11] Enable ROV support if corresponding Vulkan features are supportedPhilip Rebohle20 months
rt-output-swizzle[dxvk] Fix blending with A8 render targetsPhilip Rebohle22 months
sampleaJoshua Ashton18 months
sekiro-memory-workaround[dxvk] Keep more empty system memory chunks alivePhilip Rebohle16 months
setup-script[meta] Remove setup scriptPhilip Rebohle18 months
shader-compile-opt[spirv] Use lookup table for constant and type lookupPhilip Rebohle19 months
shader-fix[dxbc,d3d11] Don't access shex chunk if it is not definedPhilip Rebohle18 months
shader-mismatch-fix[d3d11] Disallow mismatching shader bytecode and typeJoshua Ashton3 years
shader-priority[d3d9] Request high-priority shader compiles as necessaryPhilip Rebohle21 months
sparseWIP WIP WIP Add test app for tiled resourcesPhilip Rebohle21 months
standalone-dxgi[build] Allow standalone DXGI buildsPhilip Rebohle18 months
string-helpers-non-windows[util] Implement string helpers on non-Windows platformsJoshua Ashton22 months
submission-reworktestPhilip Rebohle21 months
submodules[meta] Add README entry about submodulesPhilip Rebohle21 months
surface-factory[dxgi] Change CreateSwapChain to take a surface factoryPhilip Rebohle18 months
swapchain-frog[dxgi] Change swap chain interface to better map to D3D12 needsPhilip Rebohle19 months
swapchain-rework[dxvk] Introduce dxvk.tearFree optionPhilip Rebohle12 months
sync2[dxvk] Use synchronization2 functions for queue submissionsPhilip Rebohle22 months
texture2d-refcount[d3d11] Fix D3D11Texture2D reference countingPhilip Rebohle16 months
thread-affinitywipPhilip Rebohle13 months
thread-rework[dxvk] Rewrite thread wrapperPhilip Rebohle13 months
topmost-wsi-testwip: topmost window modeJoshua Ashton21 months
ubsan-fix[util] Don't call memcpy with nullptr SHA codeJoshua Ashton20 months
ue4-d3d11-hack[dxgi] Workaround UE4 DX11 + HDR crashesJoshua Ashton16 months
up-vertex-size[d3d9] Handle zero-sized drawsJoshua Ashton3 years
update-after-bind[dxvk] Update descriptor sets on submission threadPhilip Rebohle23 months
use-dlopen[dxvk] Throw DxvkError if we failed to load vulkan libraryJoshua Ashton21 months
viewport-fixes[d3d9] Don't check for NULL pViewportJoshua Ashton3 years
vk-debug[dxvk] Set debug names for blit pipelinesPhilip Rebohle20 months
vk-fence[dxvk] Go back to fence-based command list synchronizationPhilip Rebohle20 months
vk13[dxvk] Normalize dynamic depth-stencil state based on bound attachmentPhilip Rebohle22 months
vulkan-memory-model[dxbc] Rework TGSM workaroundPhilip Rebohle20 months
wip-zero-winsconfig updateJoshua Ashton3 years
worker-priority[hud] Display approximate progress when compiling shadersPhilip Rebohle16 months
wsi-abstraction[dxgi] Enumerate interlaced modes if requestedJoshua Ashton21 months